Characters and worlds, built to ship.

Characters, props, environments and look-dev for game teams. Engine agnostic, tested in your target build, source files included.

A small collective. No layer in between.

Penumbra Works is a new collective of character artists and 3D generalists. Each project gets the people it needs and nobody else. The people who scope your work are the people who build it, and you talk to them directly from the first email onward.

More about the studio

3D Character Art

3D Character Art

Game-ready characters from concept to engine: sculpted, retopologised, textured, and clean enough for your riggers to start straight away.

  • Realistic
  • Stylized
  • Grooming
  • Clothing
See how it's done

General 3D

3D General

Props, environments and look-dev, delivered ready for your engine.

  • Hard-surface and organic modeling
  • Texturing, materials and lighting
  • Set up and tested in engine before delivery
See how it's done

How we work

All services
  • NDA signed before we discuss anything specific
  • IP assigned to you in writing on final payment
  • Fixed price where scope is clear, day rate where it is not
  • Source files delivered as standard, not just exports
  • Revision rounds written into the contract
  • Variable days fix window after delivery at no cost

Recent work

Work that made it into builds.


Store

We ship our own work too.

Assets we made for our own work, packaged and documented to the same standard we hand to clients, and supported for as long as they are on sale.


Work with us

Tell us what you're building.

Scope, budget range, timeline. The more concrete, the faster we can give you a real answer.

We'll tell you whether we're the right fit, including when we're not.

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